Set Material
Gives a mesh the material it is drawn with.
Outputs
| Name | Type | Description |
|---|---|---|
| Mesh Output | Mesh | The mesh with the material attached. |
Inputs
Set Material attaches a material to a mesh. A mesh carries its material with it from here on, so the operators after it keep it and the renderer draws the mesh with it. Connect a PBR Material for a lit surface or an Unlit Material for a flat one.
With no material connected the mesh passes through as it is, with whatever material it already had. Setting a material on a mesh that has one replaces it.
Keywords: assign, shader, surface, appearance, apply