Set Material

Gives a mesh the material it is drawn with.

Outputs

NameTypeDescription
Mesh OutputMeshThe mesh with the material attached.

Inputs

NameTypeDescription
Mesh InputMeshThe mesh to give a material to.
Material InputMaterialThe material to attach. With nothing connected the mesh keeps the material it had.

Set Material attaches a material to a mesh. A mesh carries its material with it from here on, so the operators after it keep it and the renderer draws the mesh with it. Connect a PBR Material for a lit surface or an Unlit Material for a flat one.

With no material connected the mesh passes through as it is, with whatever material it already had. Setting a material on a mesh that has one replaces it.

Keywords: assign, shader, surface, appearance, apply