Transform
Moves, rotates and scales a mesh.
Outputs
| Name | Type | Description |
|---|---|---|
| Mesh Output | Mesh | The moved mesh. |
Inputs
| Name | Type | Description |
|---|---|---|
| Mesh Input | Mesh | The mesh to move. |
Parameters
| Name | Type | Description |
|---|---|---|
| Transform | Transform 3D | Where the mesh goes. Nothing connected leaves it where it is. |
Transform places a mesh in the scene. It applies a transform to every vertex, so the whole mesh moves, turns and scales as one piece. The normals and tangents are turned along with it, so the lighting stays correct, and every other attribute is left as it is.
The transform is built with a Transform 3D operator, which is where the translation, rotation and scale are edited. Connect signals to that operator to animate the mesh. The mesh keeps its material.
Keywords: translate, rotate, scale, place, position, orient